Gameplays
Hey fam,
As promised we will be sharing some strategies, tips and tricks from the
games of our blog here.
Our first gameplay guide will be from Clash Royale and I'll be talking
about a overpowered deck from the game.
Excited?๐
Let's go.!
First step ofcourse the deck, shown below.
Will now give you a brief description of every card and its usage.
It will include:
Commons:
Skeleton Barrel
This card could be a game changer as we can use it as a zap or log bait so
that we can get the job done by the skeleton barrel.
Since we will be using the duo of Golem and night witch, alot of opponents
will use inferno tower or inferno drags, cannons, tesla to get rid of the
golem.
Skeleton barrel is the best card to distract all of them and it can even
deal a lot of damage to the building. Since it takes a while to open up
after the balloons pops there are a lot of chances that the opponent will
zap it at the worng point, hence another advantage.
Rares:
Valkyrie
Valkyrie is a high hit point card which proves to be very useful against
troops like Witch, Barbarians, Elite barbarians, mini Pekka, kings. Use it
as a defender in this deck as it can save you from a lot of damage.
You can even pair it with Electro wizard or with night witch behind to take
the other lane tower.
Fireball:
Want to get rid of horde of anything that comes in your way? Fireball is
the best card with elexir cost of 4. Use it against barbarians, minion horde
or any card which you think might cause a problem ahead.
You should keep in mind one thing, don't use it for killing a single low
health unit like princess, firecracker, dart goblin, until and unless they
are collectively grouped. Because opponent then might start with a bigger
counter push.
Epics:
Skeleton army
Skeleton army is a great defender and can be used effectively to distract
and kill a lot of troops having too much hit points.
Use it for taking attacking troops like Hog, Giant, Kings, Royale Giant,
Pekkas and even it can take down Golems as well.
Golem:
Being the card having the highest hitpoints it needs a lot to destroy
it.
Golem, a melee troop targets only the buildings and deals significant
damage. Not only this, upon death, the Golem ruptures into two weaker
Golemites, causing moderate area damage. The Golemites continue to deal
damage until they are destroyed. Like the Golem, when the Golemites are
destroyed, they rupture, dealing low area damage hence defenders like
skeleton army, goblin gang, minion hordes can easily be destroyed by its
death damage.
Mirror:
It is a spell that repeats your last card played for 1 extra Elixir, as the
description states. The level of the copied card depends on the level of the
Mirror. When in a battle, the card will display your last placed card inside
the Mirror. A Mirror card doesn't have a defined Elixir cost; instead, it
shows a "?". You can use the mirror card as and when required. My suggestion
would be to mirror a different card each time to confuse the opponent.
Legendaries:
Electro Wizard:
A legendary card with a lot of uses. Comes with a moderate splash damage
like a zap when deployed.
It can target two troops at a time and can take down several units of low
health. Hence, a legendary.
The Electro Wizard is an excellent support unit in a push due to his
ability to reset Inferno Towers. If the player has already destroyed one or
two Crown Towers, he can drop the Electro Wizard on top of it and force it
to reset and re-target. However, he is vulnerable to Fireball so be mindful
and space out your troops.
Night Witch:
She is a single-target melee troop with moderate hitpoints and high damage.
She summons 2 Bats every 7 seconds, in addition to summoning four Bats upon
death. A Night Witch card costs 4 Elixir to deploy.
Use it against troops like Valkyrie, Knight and other land troops. Keep in
mind to pair it first with either by golem or by Valkyrie in this deck to
get the most out of it.
The average cost of this deck is 4 elexir.
Pretty much balanced, not too much heavy and not too cheap.
Guys let me tell you one important thing before we get started with the
gameplay, it's very crucial to cycle the cards in this deck and leaking
elixir is not an option, so be careful to what cards you use while
playing.
Let's begin..
Early stage:
Start with your duo of golem night witch and create a strong push over a
side. If you fail, most probably against the low elexir decks, stop cycling
your push and only defend until the 2x elexir starts.
If you are having trouble in cycling the deck you can deploy the skeleton
barrel and take that as an opportunity to check what all cards the opponent
has to counter your barrel or skeleton army.
Use electro wizz for taking the goblin barrel since we don't have zap in
the deck electro plays a very important role.
You can beat hog using the skeleton army if the opponent zaps it. Use the
valk and pair it with electro wizz.
You can even use mirror to double the damage and give support to your tower
to defend against a strong push.
2x
When the game comes to the 2x part, start again with your primary duo push
of Golem and night witch followed by the skeleton barrel.
It will create a hord of bats and there's a high chance that the opponent
will zap it at the wrong time causing the skeleton barrel to deal alot of
damage.
Going forward in the game, cycle the duo pairing then with the support
units like electro wizard to save your golem from the inferno tower or the
inferno dragon.
Remember not to waste elixir at any point since you have a heavy card
deck.
Here's a glimpse of an easy win using this deck.๐
Summary/strategy:
First of all if you got golem with the Night witch in the first cycle of 4
cards then nothing can be better but make sure you deploy them from the very
beginning of the tower with night witch behind the golem to support
it.
Now that you have placed one of your heaviest card the opponent will try to
take this as an opportunity to get the other side tower.
So, you should be ready to defend it.
The best defender will be the skeleton army here.
If the opponent zaps it, you'll get an opportunity to deploy the skeleton
barrel behind your duo of Golem+Night witch.
Take a note that, here, skeleton barrel is a very important card as it can
even distract the inferno tower which the opponent might place to get rid of
the golem. So use it as per your requirement smartly.
Seeing your troops coming in from the other tower the opponent will get
panicked and will try to deploy every card he gets to clear the
troops.
At this point, you have to take the other lane with your Valkyrie.
Being one of the card having alot of hitpoints its not easy to get rid of
the Valk so easily.
Create a push and give as much damage you can to the other tower as
well.
Create a cycle of Golem and night witch continuously like this and take
both the towers.
Good luck.๐
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